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The most direct way to allocate an object in an obstack is with
obstack_alloc, which is invoked almost like malloc.
Function: void * obstack_alloc (struct obstack *obstack_ptr, size_t size)
This allocates an uninitialized block of size bytes in an obstack
and returns its address. Here obstack_ptr specifies which obstack
to allocate the block in; it is the address of the struct obstack
object which represents the obstack. Each obstack function or macro
requires you to specify an obstack_ptr as the first argument.
For example, here is a function that allocates a copy of a string str
in a specific obstack, which is in the variable string_obstack:
struct obstack string_obstack;
char *
copystring (char *string)
{
char *s = (char *) obstack_alloc (&string_obstack,
strlen (string) + 1);
memcpy (s, string, strlen (string));
return s;
}
To allocate a block with specified contents, use the function
obstack_copy, declared like this:
Function: void * obstack_copy (struct obstack *obstack_ptr, void *address, size_t size)
This allocates a block and initializes it by copying size bytes of data starting at address.
Function: void * obstack_copy0 (struct obstack *obstack_ptr, void *address, size_t size)
Like obstack_copy, but appends an extra byte containing a null
character. This extra byte is not counted in the argument size.
The obstack_copy0 function is convenient for copying a sequence
of characters into an obstack as a null-terminated string. Here is an
example of its use:
char *
obstack_savestring (char *addr, size_t size)
{
return obstack_copy0 (&myobstack, addr, size);
}
Contrast this with the previous example of savestring using
malloc (see section Basic Storage Allocation).
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